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MUSIC
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About_MIDI
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AMIGA MUSIC AND THE MIDI INTERFACE
by Doug Myers.
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ED: This is the first in a series of articles about Music for the Amiga
by Doug, who is a professional in this area.
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Why did you buy your Amiga?
Most of us use our computers for the tasks which we decided they would be
best suited when we bought them. Very few of us have the time or
opportunity to look at the many other things our computer might be able
to do if we had the inclination and the money. Those of us who are
involved in Word Processing are probably quite happy to play a few games
on the side but do not have the interest or money to set our Amiga up for
video work or for many of the other possibilities.
In this article I will discuss a few of the salient facts involved in
sound reproduction with the Amiga but will especially look at the use of
a MIDI interface for making music.
That the Amiga is a much more capable machine for making sounds than other
micros is quite evident to the user when he first runs his Basic
demonstrations and has the machine talking to him. The use of the Paula
chip has put the Amiga far ahead of other micros in sound reproduction
but the use of filters to restrict the frequency range of Paula does not
help the fidelity of what one can do. In a later article I will deal
with this problem and how it can be overcome in each Amiga. Commodore
has twice taken the lead in this field. The sound chip in the C64 is
also far ahead of other computers. This basically means that the Amiga,
like the C64 before it, can play music which is good to listen to if it
is hooked into your home stereo. Other computers are usually equipped
with "beepers" and cannot reproduce music at a level which would be
satisfactory to a discerning listener.
This problem has been overcome by the introduction of what is now a music
industry standard - the MIDI Interface. The MIDI or Musical Instrument
Digital Interface was developed to allow synthesizers and drum machines
of different makes to "talk" to each other. It was not long after it had
been developed that its use in connecting musical instruments to the
micro computer was also being investigated. This extension of the use
of digital communication was an obvious one. The use of the interface
with computers nevertheless demanded new software programmes which could
use these possibilities and channel them for use by the serious musician.
The big advantage of MIDI with any micro computer is that it allows the
user to use the professional sounds from synthesizers or drum machines
or both in the finished musical product. The final sound will no longer
depend on the computer but will now be dependent on the quality of the
associated musical hardware. This means that computer generated music is
good enough to be used in the music profession and this is by now usual
in most fields of music production. It follows that if you are willing
to add the right sort of hardware to your computer you can produce
professional sounding music at home. This is a big leap forward from
Irving Berlin's piano which could have its key changes manipulated by
a lever!
MIDI allows for the connection of hardware using normal 5 pin din
connectors of the type favoured in Europe. A MIDI cable consists of two
din connectors with cable joining all five pins although only three of
the pins are used. Such cables are used to patch the system together.
MIDI interfaces have female din plugs labelled "IN","OUT" and "THRU".
The rule is simple. IN goes to OUT and vice versa. THRU is used when
you are connecting to a number of instruments in the chain.
MIDI allows for 16 channels of communication and it is therefore
necessary to set the receiving instrument to the allocated channel
before it can pick up the information being transmitted. The amount
and types of data which can be transmitted makes MIDI an extremely
powerful tool. The way in which a keyboard is played is remembered
precisely through MIDI. Touch sensitivity, use of pedal, pitch bend,
length of note and volume are all recorded faithfully and can be
played back at will.
The world of digital music making and recording moves on apace and while
it is still a bit on the expensive side for the home enthusiast it is
not altogether out of reach. What is needed is a Synthesizer ( a
musical instrument which can make its own sounds, which can later be
stored and replayed). This instrument usually comes with a keyboard
attached but once you have one you might like to go for a "Voice Module"
which will produce a number of different voices which are already stored
without a keyboard. This is usually much cheaper than the synthesizer
from which it sprang. Synthesizers are also limited in the number of
voices which they can play at one time while a voice module can
probably give eight voices. It is possible to mix a number of
synthesizers together in a MIDI setup and have them playing their voices
together or separately as one wishes.
Next comes the DRUM MACHINE which has a number of pre-recorded
percussion sounds which can be recorded in set patterns so that the
percussion accompaniment to a piece of music can be fixed as part of
the composition. The trick with using a drum machine is to make sure
that you never progamme anything on it which could not be played by a
drummer. The possibility of playing drum parts will lead it to sound
natural. A drummer is the best person to programme a drum machine.
The third piece of equipment necessary is called a SEQUENCER. This is
basically a digital multi-track recording studio. It allows for the
recording of music on a number of tracks and any combination of tracks
can be used in playback. Merging of tracks is also possible with the
added advantage that tracks can be "un-merged" and even a note in a
track can be re-adjusted after recording. None of this is possible with
analogue recording (your tape recorder). There are usually two modes of
inputting into a sequencer. The first is "real time" and the music is
played in from a keyboard and plays back exactly as it sounded. The
second is called "step time" and here every note is entered individually
and each note value is set for each note. This allows accurate entry of
music by non-keyboard players. ( A further development in this field is
the introduction of MIDI for Guitar and wind and brass MIDIs to allow
players of these instruments to work more easily with digital recording.)
A further extension of the digital recording field is called SAMPLING or
"AUDIO DIGITISING". This is simply the recording of a simple sound or a
passage of sound which can then be manipulated from your synthesizer
keyboard. Sounds thus recorded can be manipulated in many ways i.e.
reversed, speeded up or slowed down; parts of the sound can be islolated
and used. Sources are live sounds recorded through a microphone and
sounds taken from other recordings, especially compact disks.
Your Amiga is capable of being all of the above machines if it is given
the right software and hardware. In fact it would be perfectly feasible
to link four or more computers together and never buy any of the music
hardware necessary. This rarely happens as professional production teams
have their favourite sounds and like to use the latest technology. In a
world which changes as quickly as the synthesizer world this means
updating your equipment every couple of months.(Watch the Trading Post
for those just-out-of-favour Synths!)
I will be reviewing some of the programmes for Amiga which deal with
specific areas in later issues of MEGADISC. If you want to experiment a
little try SYNTHIA as a Synthesizer emulator and DYNAMIC DRUMS as a drum
machine. [Ed: you can get a demo of Synthia from the MD PD library.]
The most powerful use of your computer in this area is to use it in
sequencing and sampling. In sequencing your computer makes it possible
to give a readout of the music on the screen as it is being played in
and the Amiga's mouse makes the inputting of music in step time really
easy. It is also easy to edit music if it is on the screen in front of
you and the final advantage is one which only your computer can offer.
Once the music has been written it can be printed! If your Amiga is
hooked up to a laser printer, score and parts are available in
professional form at the moment the composition is complete.
In the sampling/audio digitising area the computer will give you a
waveform picture and allow you to edit that waveform and you can see
what is happening on the screen. Most samplers do not go this far.
A further use of your Amiga is as an editor for sounds on the various
synthesizers you are using. Many different styles of synthesis are now
used but they can all be edited in the old analogue mode with the use
of editors. This makes your Amiga an invaluable tool in creating new
sounds. Editing programmes for the most popular synthesizers are readily
available.
One of the problems with a relative newcomer to the scene of
micro-computing like the Amiga is the lack of software programmes. While
there seem to be many graphics software packages developed especially
for the machine this is not the case in music. Most of the packages are
re-written programmes from other computers. Now that the Amiga is
established in the European and American markets there is just beginning
to be some interest in music programmes and in coming issues of Megadisc
I hope to review some of these.
In conclusion I will list some of the most common peripherals in use in
the industry.
Synthesizers: Yamaha DX series. Roland D and JX series. Casio CZ series.
Voice Modules: Yamaha FB01, Roland MT32.
Drum Machines: Cheapest and best for beginners is the Roland 505.
Sequencers: Roland MC500 and MC300
Amongst Amiga programmes Deluxe Music Construction Set is a MIDI
compatible programme which has been around for a while. Another which
is much more difficult to use is ProMidi Studio (Soundscape). This is
a sequencing programme.
In my next article I hope to give an updated MIDI circuit for the
500 and 2000 machines and some information on the availability of
ready-made MIDIs for the Amiga at reasonable prices.If you are building
Steve Wright's Midi circuit from Megadisc 4 it connects to the serial
port. The hard part to buy is the opto isolator which cost me $13 in
Melbourne when I at last found one.
Until the next time, enjoy your music.
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ END OF ABOUT_MIDI ^^^^^^^^^^^^^^^^^^^^^^^^^